Waves of Destiny prototype

I’m working on my first game using Construct 2. I call it Waves of Destiny – and it’ll be a fantasy themed shooter.
I spent some time tonight toying around with the interface and have a lame prototype working:

http://dl.dropbox.com/u/3688/wavesofdestiny/index.html

Arrow keys to move. Spacebar to shoot.
Every 10 seconds a goblin will shoot across the screen.
Images courtesy OpenGameArt.org

Adventures in 3D World using CSS and Javascript

From a friend of mine on Twitter (http://twitter.com/juandopazo) comes a link about a great article from Andres Pagella about his experiments using CSS3 and javascript to create 3D models : http://www.andrespagella.com/adventures-3d-world-using-css-javascript

Node.js and games

I ran across two very independent links that are talking about creating games using node.js – they both have interesting ways of getting you set up and running, I recommend you read them both carefully:

http://blog.mongodb.org/post/29958756828/hosting-and-developing-the-html5-game-cobalt-calibur

http://www.gamefromscratch.com/post/2012/07/25/A-simple-JavaScript-app-using-Node-cocos2D-YUI-and-Heroku.aspx

Busy weekend!

It’s going to be a busy weekend for me – getting ready to go on a mini – vacation and all, but I’m hoping to squeeze in some time on a new project I’m working on that will hopefully show up here soon. Construct 2 has given me the inspiration to create a mini game. While it’s probably not something that would fit in Ludum Dare, it’ll be in that spirit.

Screen shaking and particles in Construct 2

I downloaded the latest version of Construct 2 and started playing around with things. Tonight you can see the particle effects,and click the button to shake the screen. So many possibilities here.