I encourage everyone within the “sound” of my “voice” here on this blog, to go check out Gameful, give their video a look-see and consider becoming a founding member of something really cool!
The Future of Web Apps – Single Page Applications | The Worm Hole.
This article talks about building “single page applications” which are one of the best ways to create widely useable apps right now – you can add mobile features, or convert the page into a Chrome extension as well.
My first Stencyl Game
Aug 26
I’ve been beta testing Stencyl for some time, and recently they have changed the output to be Flash – based on Flixel. This is really great news for flash game developers. As I grow in proficiency, I hope to show you more and more complicated games. And perhaps when Stencyl comes out, I’ll be able to share how I make them!
If you are looking at building a new facebook app – you might notice that they are starting to nudge everyone toward iframe-based apps. There are many good reasons for this, but suffice to say, you may have more familiarity with canvas based apps. If this is the case, then this tutorial is for you:
http://thinkdiff.net/facebook/graph-api-iframe-base-facebook-application-development/
Auto Generate CSS
Aug 22
http://ajaxian.com/archives/auto-generate-css3-for-fame-and-fortune
A great way to learn about the new CSS3 features is to try building things using CSS3 generators. View source is your friend!
HTML5 Reset
Aug 12
Hot on the heels of the HTML5 BoilerPlate from yesterday comes HTML5 Reset: http://html5reset.org/
They server slightly different purposes, but if you are serious about HTML5 (you should be!) you should check them both out and come up with your own flavor.
HTML5 Boilerplate
Aug 10
http://html5boilerplate.com/
This is a really nice set of code that bakes in all the best practices, browser hacks, you name it, to get a great baseline website using HTML5.
A great post by Seth Godin. It seems very relevant to me – especially lately. When you look at your challengs square on, instead of running from them, they tend to shrink under the light of reality. Your own fears and imagination can take something small and make it overwhelming.
Found this from Ajaxian:
Here is the Aves Engine website.
I’m dedicating my free time (what little there is of it) to creating a game using Akihabara. I will blog about my progress here, and eventually point to the finished game. A month seems like a reasonable amount of time to place in a small game, and it scratches an itch I’ve had for a very long time.
I also seem to have stumbled across some Akihabara tutorials. Hrm.
