I finally finished my first true game “CanvasQuest”.
In a way, I’ve been working on this game for years — playing with different technologies when they come out like Konfabulator and Adobe AIR. I settled on HTML5 and canvas fairly recently though, and I happened to be looking at a little demo I created years ago called CanvasQuest – it was a little test demo of a Roguelike game using canvas, and it was fun to make (doesnt work in Chrome, sorry – but read on!). About a month ago I had the inspiration to rebuild it from scratch, using today’s technology and base it on YUI. I was able to really simplify the code in many ways with YUI 3, and really only scratched the surface of what I could do with it. I also incorporated what I’ve learned about CSS3 transitions, animations, etc as well as LocalStorage, tabs, and other YUI bits and bobs.
Anyway, all in all I feel like I’ve finally created a ‘game‘ – albeit one that is not balanced or makes much sense, but one that you can finish and build on yourself. I’m already planning my next game, which will take two very different activities and create something new and I hope fun.
I’ll post a link here after the Mozilla Game ON Compo runs.